Think Elden Ring will get an expansion, DLC preview

Based on Dark Souls' DLC history, here's whether Elden Ring collision.

Edited by MMOTWS for cheap elden ring runes

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A timeline of FromSoftware's expansions provides clues about Elden Ring's future.

This was the only videogame like Elden Ring in 2022. And I don't imply as a breathless compliment whether or not Elden Ring was our Game in the Year. I mean it literally. No other videogame that sold 20 million copies in 2022 ventured out with no battle pass or DLC season pass, no premium cosmetics, no level boosts—not 1 way to milk those 18 million players for only a few more bucks after they craved more Elden Ring. That's not how big budget videogames work anymore. Even Nintendo wants one to buy an Amiibo to unlock extra stuff within this summer's The Legend of Zelda: Tears on the Kingdom.

After a flurry of post-launch balance and bug fixes in March and April, FromSoftware spent nearly all of 2022 quiet, occasionally appearing with another minor Elden Ring update and a glaring not enough news about something substantial. December 7's free Colosseum DLC, aimed at multiplayer, was the level of snack that most Elden Ring players need for a complete meal. We are hungry and want to know if we can eat again.

FromSoftware isn't talking. Maybe Elden Ring's first anniversary a few days ago will be the impetus for that studio to finally announce an expansion (or three, if we're dreaming). Maybe not. We can't look for other 2022 games when you should expect Elden Ring DLC, but why don't you consider FromSoftware's games? Their DLC history may prove more informative.

FromSoftware didn't make DLC for Demon's Souls but instead centered on the development of Dark Souls, which this released two and a half years later. Demon's Souls became a sleeper hit, taking until 2011 to market a million copies. By the time it made sense for FromSoftware to consider DLC, Dark Souls was underway. Its sales would finish up eclipsing Demon's Souls' quickly.

Dark Souls

The first dose of DLC from the Souls series and possibly still the greatest. Artorias with the Abyss transports you back in its history 100 years to handle the knight whose name looms large over all of Dark Souls. It's a dramatic showdown and one with the first Souls battles to pit you on a more human-sized, fast-moving character, foreshadowing the faster-paced combat of Dark Souls 3. According to your 2012 interview, Artorias from the Abyss only came to exist because of the PC port.

"Conceptually we never had considered doing any downloadable content," producer Daisuke Uchiyama said. "...it absolutely was all decided and discussed as we had released the console version due on the online petition for your PC version."

Faster DLC turnarounds for your sequels suggest these were planned as the games developed.

Dark Souls 2

FromSoftware's most expansive list of DLC has also been the quickest. Season passes were accepted when Dark Souls 2 arrived on the scene. The sequel had a slight "bigger is better" philosophy behind it within the design and Bandai Namco's marketing and post-launch plans. In January 2014, producer Takeshi Miyazoe said there was clearly "definitely potential" for DLC, but determined by Crown from the Sunken King's speedy release, I guess it was already in development, at least planning before Dark Souls 2 was released.

Each of those expansions added a self-contained area to Dark Souls 2 that took about five hours to see. FromSoftware's essentially used precisely the exact blueprint for all of the company's expansions, which might need to be a more neat fit for Elden Ring's open world. This may be why it's taken a lot longer to reach.

Bloodborne

Bloodborne was published by and co-developed with Sony; even so, the design of The Old Hunters follows the FromSoftware blueprint. New standalone area. A chunky eight or possibly even longer hours to try out through. Sony held back the announcement more than Bandai Namco did with either of the Dark Souls sequels, but otherwise, this indicates standard. Only a little to understand here, in addition to FromSoftware's consistency.

Dark Souls 3

The main points of Dark Souls 3's expansions came much later, and publisher Bandai Namco announced plans for the season pass about five weeks before the RPG's release. To date, it takes little time and just time for a FromSoftware game that has brought DLC announced beforehand. While Ashes of Ariandel is roughly precisely the same size as a Dark Souls 2 expansion, The Ringed City is longer, capping off the Dark Souls trilogy that has a True Final Boss showdown.

The Ringed City could be the one Soul expansion that produces me optimistic about the imminent growth of Elden Ring. It arrived more than a year after the initial release, which led to a lengthy development period. More importantly, it was bundled into a Game with the Year edition of Dark Souls 3 on April 21, 2023, a month later. That playbook could easily be replicated with Elden Ring—considering the quantity of GOTY awards it won, it's challenging to imagine Bandai Namco not going for your easy money of the re-release with many new goodies.

Elden Ring, developed by Fromsoftware, which is a very interesting ARPG, has won 2022's GOTY, in which players can freely adventure in an open world. The game was officially released on February 25. 2022. and you can download and play it on PC, PS4/5. Xbox One and Xbox Series X/S. Elden Ring is n open-world game with gameplay similar to Darksoul. The main currency in the Elden Ring is the Elden Ring Runes.

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