Dark and Darker also have extremely short queues

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Although it's still in its early stage, Dark and Darker has been able to grab interest of the looter removal enthusiasts. While a comparison with Tarkov offers players a glimmer of an idea of what they can anticipate of Dark and Darker however, it's certainly not an original. It's a difficult-to-describe blend that is Dark And Darker Gold probably best understood through first-hand experience--with the next available opportunity coming in the form of Dark and Darker's upcoming February playtest.

As far as players' goals, Dark and Darker and Tarkov are very alike. The objective of both games is to get into the game, fight mobs and players and collect better weapons. They're both among the most challenging multiplayer games available. Apart from these two essential aspects, however both titles differ quite radically.

Tarkov is definitely the more strategic of the two, with an incredibly complex weapon and customization of items, but Dark and Darker is the most obvious winner in terms of the pacing of in-game and lobby queue time. Because Dark and Darker introduces the battle royale-style zone mechanism, it naturally moves towards a faster-paced pace, and shorter overall match durations.

At the moment, Dark and Darker also have extremely short queues, which means more time in the game and less waiting around. This reduces the stress of every unsuccessful raid, and has fans begging to extend their queues during the previous Dark and Darker test. It's worth noting it is that Dark and Darker's fantasy world can be seen as more than just a minor difference. The variety of weapons, classes and spells that are available in the game have an enormous impact on the outcomes of every raid.

When players are preparing in the lobby before they start it is important to think about the composition of their team and also the many spells every caster likely to bring. A balanced team that includes three players: a Fighter Cleric, Fighter, and Ranger could be a difficult to beat however, if the same team is a target for an entire team of Rogues hidden in the dark the night, it may be a different scenario.

Even though Dark and Darker can and can stand on its own as its own title There are many lessons to learn from the progress Tarkov has made throughout the years. One of the most important is to have a handle on cheaters as soon and efficiently as is possible. Luckily, the early playtests on Dark and Darker have been mostly free of cheaters, but it's only a matter time before the game is able to gain enough popularity to attract an increased number of hackers.

In the moment, IRONMACE is tackling cheaters on a case-by-case basis, with support from the community however, that won't be enough when the game launches. As with Tarkov, Dark and Darker isn't going to be 100% cheater-free, however, in the long run, as long as the issue is in check the game should not have any effect on the players. Each major patch, Tarkov brings something new to the table.

Tarkov's 0.13 patch introduced an elongated Streets Map. Dark and Darker needs to adopt a similar strategy to its major patch in the near future. It's not necessary for it to  be a new addition, such as an entirely new class or map however, a new weapon can make a difference to players and keep the game looking fresh even after the initial excitement is gone for casual gamers.


Phyllis Heny

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