Best OSRS Zulrah Guide 2022

Zulrah is one of the most profitable bosses in Old School RuneScape. once you get skilled with Zulrah mechanics and mechanics, the OSRS Zulrah gold for every hour you'll get could be anywhere between 2M and 3.8M.

This guide will teach players how to kill Zulrah extremely cheaply and obtain the best RS 2007 gold per hour.


Zulrah's Forms


Zulrah is available in three forms and they are available in three different colors and come with different styles of fighting.


The normal form is Green shape, this is a ranged form. If Zulrah changes into Red it is the Magma form which is a Melee type. If Zulrah turns into Blue, that is an Tanzanite form, which is also called The Mage form. Don't let the Mage look fool your because Zulrah can unleash some Range attacks when in the Mage form. So, it is in essence a hybrid version.


Zulrah has 725 levels of combat with a hitpoint score of 500, and a max hit of 41. Zulrah is very aggressive but its weak point is Magic. The attacks it uses can be described as Ranged and Magic however, in the Magma form, Zulrah will strike you with his tail It's Melee damage that's unprotectable as you cannot block any of this damage even if you're praying Melee.


Normal form


For the Range form (Green), Zulrah has no defensive stats in those of Melee style, and you need to take on Zulrah with Range or Magic. Zulrah has -45 to Magic and +50 to Ranged when you use this form even though her magic level is 300, you're going to make use of Magic as a Magic kind of strike.

 


Magma forms


This is the Melee form (Red) It is invulnerable to Magic. Protection from Melee does not work on him, which means you're going to be using Magic on this type of form as well. Due to its 300 Range in defense, it's impossible to cause damage using Range unless you use the Twisted bow.


Tanzanite form


This is the Magic form (Blue) This form is for you if you use Range on this form.


How do I Get To Zulrah


To gain access to Zulrah you must have completed Regicide until being at Port Tyras. Once you've reached that point you can choose between two routes to get to Zulrah.


The first way is by making use of the Fairy rings teleportation: jump to the tiny island west of Zul-Andra and then leap over the stepping stones requiring at least 76 Agility (can be boosted). This may not work appropriate for you if you're Agility isn't as high, but If you have the level of Agility you require I would suggest this method as it doesn't take long to reach Zulrah, and it will save you some RS gold on the Zul-Andra Teleports, which is the second option.


If you do not have the necessary Agility level and are unable to boost this, buy Zul-Andra teleports at the Grand Exchange, and that will put you right in the middle of the Zul-Andra town , where you can run east to a dock. You can talk to the priestess and she'll guide you to Zulrah's island.


Recommendations Stats


"Level 75 Magic*: The Magical level is for making use of the trowel from the seas or toxic trident.


Level 80: When you are at level 75 Ranged, you can make use of a harmful blowpipe but at level 80 Ranged, it'll give you better accuracy and more DPS.


*Level 45 Prayer This permits you to use all of the prayers that are overhead, such as Eagle eye as well as Mystic might , as they are vital to the DPS rise at Zulrah.


Keep in mind that if your still learning, you should make sure that you are using the original gear switch until you attain 20-25 KC and then begin adding switches. If you are upgrading your gear, you can replace the Amulet of Fury with a Necklace of Anguish. It is also possible to replace the switch on the boot with Pegasian boots as well as the Eternal boots, and also change the Book of darkness with Mage's book.


Zulrah Mechanics


Venom Clouds


Zulrah is known to frequently release the venom clouds at certain times of the fight, and these venom clouds inflict rapid damage. These venom clouds cause devastating damage fast if you are standing or moving through them.


Snakelings


Zulrah can summon Snakelings throughout the fight at certain points. They have a combat skill of 90 and their max damage is 15. However, they only have a hitpoint of 1, which is where you're Ring of recoil comes in. If you own the RS 2007 gold, you can replace your Ring of recoil with that Ring of Suffering that is charged with a bunch of Rings of recoil. So, it's not necessary to replace the Ring of recoil each trip. Generally, the Ring of recoil will last you 2-3 kills.


Jad Phase


If you are able to get enough far into the battle it will come to the moment when Zulrah will pop up in normal form, however, it will switch between Magic and range attacks. If a green form Zulrah strikes using Magic or Range, you're now in Jad phase. In this case, you'll need to switch prayers fast.


Each time you look at a picture of Rotations you'll find a Reset. If you manage to succeed in getting through each phase during the Rotation, Zulrah will reset. This means that you'll be able to go all the way back to phase 1. Zulrah will be in its normal form. Again, you'll have determine which Rotation it is going to be. It won't be the same Rotation every time. There's only a chance of 25% that it will be the same Rotation you just completed. So, if you get to the reset, ensure that you pay attention and figure out which the Rotation will be.


Additional Tips


1. You'll need to put your Magic gear , as no matter which Rotation it is, Zulrah always starts in the same shape that is vulnerable to Magic.


2. While you are fighting Zulrah and in between phases, make sure to change your prayers before switching gears. If you don't do this while you're learning, you'll be too slow, and take some damage, and the kills will not be successful.


3. For Magma A and Magma B The 1st, 2nd 3rd and 4th forms will always be the same, which means you will not know the Rotation until the fourth phase.


How to Get Rid of Zulrah


Let's look at Rotation 1 (Magma A form) for instance. The first phase is the green version, and the form of the 2nd phase determines which Rotation it is and where you'll be moving in the next.


In the second phase in the 2nd phase, a Melee-like form pops up, so you can't find out what this will be until the 4th stage.


Beware of his tail as during the magma technique, Zulrah will look at your location for several seconds before whipping his tail towards that area. If you don't move away from the area of focus promptly, you'll be dealt with as much as 30 damages and then be stunned for several seconds.


In the 3rd phase Zulrah is in the Mage form, so you must put on your Range gear on and start on the Range Zulrah.


In the 4th phase you'll need to put your Mage gear back on following the switch of your prayer. If Zulrah appears at the top of the isle (if your camera is facing towards the south) You are aware that this is Rotation 1 (Magma A).


In the 5th stage, you don't have to move your position since Zulrah will pop up on the middle in Melee form. You can now put your Mage gear in place and remove the overhead prayer, and if you're standing at one of the two points on the picture below, then you do not need to move to take part in to take part in the Melee attack.


The 6th phase is an Magic form Zulrah This means that you'll need return to your Magic prayers then switch to the gear that is Ranged.


In the 7th Phase, you can switch to Range prayer. After that, you take off your Magic gear to mage Zulrah.


In the 8th phase, Zulrah can be seen at the top of his game in Magic form. Then, you switch to Magic prayer and put on your Range gear. As you watch AsukaYen OSRS's YouTube video you can see that Zulrah is using Range attack in Mage form which means you need to beware of that.


The 9th phase will be one of the Jad phase. Whatever color it is that you are first will be what's going to be attacking you first. This phase it is Green and Blue. This means Range will attack you. The Jad phase always goes from one attack to the next therefore you should switch your prayer from Range - Mage - Mage - Range... You simply switch between the two at the end of each attack.


The easiest method for doing Zulrah's Jad phase is that whenever you notice an attack come out of his mouth, you pray for the opposite of what the attack. For instance, if you think Zulrah is hitting you with Fire (Mage) the next thing you do is you pray Range and when you witness Range (a green strike), the prayer is Mage. In this way it is impossible to get an error in your prayer.


If you do each step of a rotation, on the 11th stage, Zulrah will reset.


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